Simplifying the simple.
It recently occurred to me that there are multiple levels of simplicity. Since I'm in design and (now) user interaction more than I once was, simplicity becomes more and more important. And simplicity isn't so much just the fact that something looks simple. Something can have complexity, but still be simple. Simplicity comes from the fact that the brain can perceive it.
There are multiple levels of simplicity. It takes work to make something truly easy to use, that is, if it's worth making. Like a marathon, you can quit the first time you feel like quitting or you can keep going and actually reach the end, where you should be.
Something that doesn't need to have an explanation shouldn't need to have an explanation. I guess I've known this all along and have actively pursued this philosophy, but it's important to tag and talk about thoughts to solidify them. For me, at this time, I'm just going to call it "Simplifying the Simple." It's, uh, simpler that way.
There are multiple levels of simplicity. It takes work to make something truly easy to use, that is, if it's worth making. Like a marathon, you can quit the first time you feel like quitting or you can keep going and actually reach the end, where you should be.
Something that doesn't need to have an explanation shouldn't need to have an explanation. I guess I've known this all along and have actively pursued this philosophy, but it's important to tag and talk about thoughts to solidify them. For me, at this time, I'm just going to call it "Simplifying the Simple." It's, uh, simpler that way.